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Ranged and Slash Units typically have the highest base Damage in comparison to thrust and Clash Units, but do not prioritize quantity of units hit in their attack pattern.
 
Ranged and Slash Units typically have the highest base Damage in comparison to thrust and Clash Units, but do not prioritize quantity of units hit in their attack pattern.
   
Thrust and Crush Units typically boast tankiness in comparison to Ranged and slash Units, but will prioritize quantity of units in their attack pattern. These are very efficent for increasing combos which in turn, lead to more damage over the course of the turn.
+
Thrust and Crush Units typically boast tankiness in comparison to Ranged and slash Units, but will prioritize quantity of units in their attack pattern. These are very efficient for increasing combos which in turn, lead to more damage over the course of the turn.
   
Thrust Units have the fastest attack timers (speed) in the game. Fastest Speed stat is as follows: Thrust, Ranged, Slash, Crush.
+
Thrust Units have the fastest attack timers (Speed) in the game. Fastest Speed stat is as follows: Thrust, Ranged, Slash, Crush.

Latest revision as of 13:21, 6 January 2021

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Attributes (Classes)[]

Slash[]

Slash is an attribute in which characters attack all units in a row prioritizing units positioned closest to the front.

Range[]

Range is an attribute in which characters attack all units in a row prioritizing units positioned in the rear of a formation.

Crush[]

Crush (or Clash) is an attribute in which characters attack all units in a 2x2 Box, prioritizing the closest units as well as largest number of it is able to hit.

Thrust[]

Thrust is an attribute in which characters attack a whole column, prioritizing the closest units as well as the largest number of units it is able to hit.

Analysis And Tips[]

quests, bosses, and challenges will often position enemy formations either so that specific attributes will succeed in terms of efficiency more than others. Generally, it's a good idea to have a at least one of each for main story line quests.

Ranged and Slash Units typically have the highest base Damage in comparison to thrust and Clash Units, but do not prioritize quantity of units hit in their attack pattern.

Thrust and Crush Units typically boast tankiness in comparison to Ranged and slash Units, but will prioritize quantity of units in their attack pattern. These are very efficient for increasing combos which in turn, lead to more damage over the course of the turn.

Thrust Units have the fastest attack timers (Speed) in the game. Fastest Speed stat is as follows: Thrust, Ranged, Slash, Crush.