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+ | == Attributes (Classes) == |
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+ | === Slash === |
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+ | Slash is an attribute in which characters attack all units in a row prioritizing units positioned closest to the front. |
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+ | === Range === |
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+ | Range is an attribute in which characters attack all units in a row prioritizing units positioned in the rear of a formation. |
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+ | === Crush === |
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+ | Crush (or Clash) is an attribute in which characters attack all units in a 2x2 Box, prioritizing units positioned closest relative to said character with crush. |
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+ | === Thrust === |
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+ | Thrust is an attribute in which characters attack a whole column, prioritizing units positioned closest relative to said character with thrust |
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+ | == Analysis == |
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+ | quests, bosses, and challenges will often position enemy formations either so that specific attributes will succeed in terms of efficiency more than others. Generally, it's a good idea to have a at least one of each for main story line quests. |
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+ | Ranged and Slash Units typically have the highest base Damage in comparison to thrust and Clash Units, but do not prioritize quantity of units hit in their attack pattern. |
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+ | Thrust and Crush Units typically boast tankiness in comparison to Ranged and slash Units, but will prioritize quantity of units in their attack pattern. These are very efficent for increasing combos which in turn, lead to more damage over the course of the turn. |
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+ | Thrust Units have the fastest attack timers (speed) in the game. Fastest Speed stat is as follows: Thrust, Ranged, Slash, Crush. |
Revision as of 17:08, 9 March 2017
Attributes (Classes)
Slash
Slash is an attribute in which characters attack all units in a row prioritizing units positioned closest to the front.
Range
Range is an attribute in which characters attack all units in a row prioritizing units positioned in the rear of a formation.
Crush
Crush (or Clash) is an attribute in which characters attack all units in a 2x2 Box, prioritizing units positioned closest relative to said character with crush.
Thrust
Thrust is an attribute in which characters attack a whole column, prioritizing units positioned closest relative to said character with thrust
Analysis
quests, bosses, and challenges will often position enemy formations either so that specific attributes will succeed in terms of efficiency more than others. Generally, it's a good idea to have a at least one of each for main story line quests.
Ranged and Slash Units typically have the highest base Damage in comparison to thrust and Clash Units, but do not prioritize quantity of units hit in their attack pattern.
Thrust and Crush Units typically boast tankiness in comparison to Ranged and slash Units, but will prioritize quantity of units in their attack pattern. These are very efficent for increasing combos which in turn, lead to more damage over the course of the turn.
Thrust Units have the fastest attack timers (speed) in the game. Fastest Speed stat is as follows: Thrust, Ranged, Slash, Crush.