14212822 1586290695007314 2400832524807978186 n.png

Attributes (Classes)[edit | edit source]

Slash[edit | edit source]

Slash is an attribute in which characters attack all units in a row prioritizing units positioned closest to the front.

Range[edit | edit source]

Range is an attribute in which characters attack all units in a row prioritizing units positioned in the rear of a formation.

Crush[edit | edit source]

Crush (or Clash) is an attribute in which characters attack all units in a 2x2 Box, prioritizing the closest units as well as largest number of it is able to hit.

Thrust[edit | edit source]

Thrust is an attribute in which characters attack a whole column, prioritizing the closest units as well as the largest number of units it is able to hit.

Analysis And Tips[edit | edit source]

quests, bosses, and challenges will often position enemy formations either so that specific attributes will succeed in terms of efficiency more than others. Generally, it's a good idea to have a at least one of each for main story line quests.

Ranged and Slash Units typically have the highest base Damage in comparison to thrust and Clash Units, but do not prioritize quantity of units hit in their attack pattern.

Thrust and Crush Units typically boast tankiness in comparison to Ranged and slash Units, but will prioritize quantity of units in their attack pattern. These are very efficient for increasing combos which in turn, lead to more damage over the course of the turn.

Thrust Units have the fastest attack timers (Speed) in the game. Fastest Speed stat is as follows: Thrust, Ranged, Slash, Crush.

Community content is available under CC-BY-SA unless otherwise noted.